• Story Lab

    I work at the intersection of Caribbean cultural heritage, ocean science, and immersive technology.

    A laboratory for storytelling is a place where nothing is fixed — where a myth can become a film, a film can become an augmented reality experience, and an interactive coral reef can carry more truth than a lecture.

  • CURRENT PROJECT: virtual Reality (VR)

    I'm currently working on 3x 3-4 min 360-degree video virtual reality experiences that explore Caribbean coral reefs, reef restoration, and the relationship many Caribbean people have with the sea.

  • Augmented reality (AR) Project

    In 2024, I developed a web-based augmented reality scavenger hunt using Zapworks Designer — a no-code AR editor for interactive, browser-accessible experiences.

    The experience uses three types of AR interaction: image tracking (QR-triggered), world tracking (placing 3D content on physical surfaces), and screen-only quiz scenes. For the cetacean scenes, I used Luma AI to generate a 3D model of a whale and her cub — complete with an underwater whale song triggered by a tap.

    The wireframing phase — sketching bare-bones information architecture before touching any software — was where the real creative work happened.

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  • INitiatives participateD in

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    Intangible Cultural Heritage: Antiguan Storytelling 2024-2025

    Having completed UNESCO's ICH training in September 2024, I collected community data on what makes Antiguan storytelling distinctively Antiguan — gathering voices to contribute to the international ICH repository.

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    Ignite Talent Program 2024

    Big Break Foundation's Ignite Talent Program offers emerging professionals in the Location-Based Experience industry access to the International Association of Amusement Parks and Attractions Expo. As an awardee, I attended IAAPA 2024 and engaged with Big Break's professional development programme.

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    Immersive Design Academy 2024/2025

    As a Creative Lead in this 10-month programme, I'm developing skills in creative direction through the design of a Location-Based Experience — an immersive, interactive family entertainment centre taken from blue-sky concept through schematic design.

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    UNESCO Transcultura Programme 2024

    I participated in the Transcultura Coastal Fortifications gathering in April 2024, speaking on the creative industry's relationship with heritage tourism at Nelson's Dockyard. I also presented Yemoja's Anansi and an interactive coral demo I had built.

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    Crochet for a Cause: Reef to Ridge Project 2024

    Under the UNDP GEF programme, I learned to crochet coral reef replicas and integrated them with sewable circuits, LED lights, and light sensors, transforming a traditional craft into an interactive climate storytelling installation.

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    ICCROM FAR's Heritage-based Climate Action Conference 2024

    After completing ICCROM's First Aid and Resilience for Cultural Heritage training, I contributed to a virtual panel on climate change, culture, and peace in Small Island Developing States, speaking about my work with AnuBlue and the beginnings of my interactive media practice.